
Virtual Museum Project
Accessible learning, built for exploration.
Overview
The Virtual Museum Experience is a digital platform designed to bring museum learning to children and classrooms who cannot attend in-person visits. Inspired by the idea that exploration should be accessible to everyone, this experience translates the curiosity and discovery of a museum into a format that works anywhere.
Type: XR Lab Project
Timeline: 2026 – Ongoing
- Blender
- Unity
Problem
Many students miss out on museum experiences due to:
- Limited school budgets and time
- Geographic and transportation barriers
- Accessibility challenges
Teachers need engaging, easy-to-use digital tools that fit within classroom constraints.
Goal
Create an experience that makes museum learning:
- Supportive for both students and educators
- Accessible across devices and environments
- Engaging through interaction and discovery
Key Insights
- Students learn best through active exploration
- Clear guidance improves confidence and engagement
- Teachers need tools that are easy to implement and flexible
- Simple, intuitive design is critical for younger audiences
Our Solution
What the program needed:
Interactive Map Navigation
Students move through themed “rooms” or exhibits using a visual map
Guided Storytelling
A friendly character or narrator introduces exhibits and asks questions
Clickable Artifacts
Objects reveal fun facts, animations, audio, or history
Mini Activities & Quizzes
Reinforce learning through quick, engaging challenges
Classroom Mode for Teachers
Includes lesson integration, discussion prompts, and progress tracking
Design Process
- Wireframing: Defined navigation and interaction patterns
- Visual Design: Created a playful, accessible interface
- Prototyping: Simulated exhibit exploration and interactions (On-going)
- Testing: Validated usability with students and teachers (On-going)
Key Insights
- Students learn best through interaction, not passive viewing
- Teachers need plug-and-play tools that fit into lesson plans
- Younger users benefit from guided exploration and storytelling
- Gamification (badges, progress, discovery) increases engagement
- Navigation must be simple and intuitive for all age levels
Impact
- Expands access to museum learning
- Supports inclusive and remote education
- Encourages curiosity through active exploration
- Provides teachers with flexible classroom resources










